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One Paragraph Reviews -- Help for an Article
Mitch Dyer wrote over 16 years ago, Modified over 16 years ago
In a recent episode of ListenUP, David Jaffe said that reviews should be shrunken down to a single paragraph. What do you think? Here's my blog post from GameSpot, an extension of a blog post on my personal site, which I formerly posted on the ning site, and am now spamming here. I want everyone's thoughts on this, because A) you're all passionate about reviews and B)you're writers. So I'm doing this thing on my personal blog, DownWriteFierce.com, where we're going to be writing reviews in a single paragraph. You can see why here, but the gist is that David Jaffe and I don't see eye to eye on how reviews should be done, and why they exist to begin with. So for the entire month of May we'll be doing a one paragraph review every day until the end of the month, and follow it up with some articles about how the adventure went for our writers, how readers are responding to it, and ultimately, whether or not a review should be as brief as a paragraph, or as in-depth and thorough as they are here at GameSpot. Clarity is something that GameSpot is passionate about. Giving readers an intimate look at their thoughts, sharing explicit details, and dishing out examples is something that is important when it comes to deciding whether or not you want to check out a game. But if it's limited to a single paragraph, will it be as worthwhile for you as a consumer, rather than a reader? I'd like to take early feedback for a future feature, though, so if anyone has an opinion on the validity of a one paragraph review, please let me know. Leave comments, send messages, emails, whatever. I am compiling as many useful thoughts as I can into a large thing, so if you wanna see your name in an article or something (or, you know, want to contribute because it's interesting) please do! *********** If anyone has any response, please, please leave some. I'm hoping to do an epic blowout feature in June with the results of everyone's opinions. |
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Josh Miller-Watt wrote over 16 years ago, Modified over 16 years ago
I think the concept of a one-paragraph review is intrinsically an effective one. Personally, when I want to check out a review on the game, I usually go to the closing comments area - which is roughly one paragraph long. Nine out of ten times, that paragraph tells me all I need to know about the game.
As game reviewers, we have to acknowledge that the vast majority of people who read our work don't pore over every word as they read it, like we do when we write it. Typically, most gamers are interested in the bottom line. There's the rare exception, like when a game is so unique in its design that it has to be properly explained in detail - although even such games can be explained in a paragraph on a conceptual level.
After all, one of the primary rules of writing is to never throw in words just for the sake of it. Most of history's great english writer's followed the maxim that every sentence should have a purpose, and if it doesn't, you don't need it in. Granted, this convention is less prevalent in the literary traditions of the rest of the world, but as this is a primarily english-speaking site, I'm willing to wager we all identify with Hemingway and Twain more than we do Mann or Sartre.
In the spirit of the topic, I will now sum up:
"Great idea - shorter is better." |
0 topics 6 posts
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Claudio Rossi wrote over 16 years ago, Modified over 16 years ago
The idea of reviews condensed into a single paragraph is one that has popped into my mind a couple of times. When a gamer goes looking for a review on a game he wants to buy he'll usually take one look at the scores or the final paragraph and be off, especially since a page and a half of writing can be very intimidating.
Why bother reading 2 pages when you can get all that information in a paragraph. In the case of reviews, bigger is not better. |
0 topics 9 posts
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Nathan Meunier wrote over 16 years ago, Modified over 16 years ago
Hey Mitch,
With the way technology continues to ramp up and attention spans wane, I think there's definitely an important place for short-and-sweet reviews in our repertoires - particularly moving forward into the future. You can say a lot about a game in a graph or two, and many readers perfer a concise take on a game that boils it down to its key points. That said, there's definitely a place for lengthier reviews as well. Especially when readers are seeking in-depth coverage to determine whether they're really going to dig a game or not.
As a journalist, it's sometimes tough to know you're pouring a thousand plus words and hours of work into a piece when many readers are going to skim a few graphs, check out the score or final rundown, and then move on.
In any event, I feel that shorter is better. Should everyone jump on the one-graph review bandwagon? (Which I've enjoyed Mitch- good job) Absolutely not. I feel the 300 to 600 word range is close to the sweet spot. Venture much further beyond that for a standard review and reader's attention spans begin to slip.
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Devin Di Nardo wrote over 16 years ago, Modified over 15 years ago
Tom wrote...
I feel the 300 to 600 word range is close to the sweet spot. Venture much further beyond that for a standard review and reader's attention spans begin to slip.I'm not completely sold on single paragraph reviews. To me, a single paragraph feels more like a summary, something you would see as the description of the game on say GameFly. I personally crave details on a game. I enjoy highlighting a title's strengths and faults, but we don't need term paper essays on games, no no. I like the 400-600 mark. While an article of that length isn't something you can just skim through, it's not an article that will take most of your day to get through and can still be incredibly informative without being boring. ______________________ Devin Di Nardo | Founder / Host for Lifebar: Video Game Radio |
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Andrew M wrote over 16 years ago
My friend Alexander used to have to do 100 word music reviews for Kerrang, ...and it's a task that sounds easy, but can be hardwork (whittling it down, etc). When it comes to the internet though, my attention span is extremely short...if I can get it in one paragraph, then brilliant. Longer reviews are okay, but they need to be entertaining to hold my attention. At the end of the day - know your audience, and what they want. I'd guess short reviews are suitable for quick look-ups (kinda like the Buyer's Guides that used to appear in the back of gaming magazines, so you could quickly refer to them before you bought a game in the shop) and are also good for a casual audience. Write in a particular way, to draw a particular audience, to sell that audience to advertisers...or, er, something...^_^ I like waffles for breakfast. |
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Andrew M wrote over 16 years ago
Checking out your blog...I think that's the most reviews I've ever read in one sitting. =P |
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Mitch Dyer wrote over 15 years ago
One a day! |
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Ian Brown wrote over 15 years ago
One paragraph reviews will only be enough to say good/bad which is what people really want to know. I know personally that unless I'm really interested in the game, or it's had a huge hype in the media around it. Normally I just read the Closing Comments area and then if it's different to what I expect I'll read the rest of the review. That said, a one paragraph review not only looks crap sitting on the page or the website but it's also incredibly difficult to do. Summing up everything in one paragraph and making it unique... |
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Andrew M wrote over 15 years ago, Modified over 15 years ago
When I did United Games, we split our reviews into two sections - the actually review, - and a section called Take A Closer Look. I was tired with how games reviews went on about graphics, sound, levels, hidden extras, etc, instead of saying - is it fun(?), if so, why(?), is it good value for money(?), what sort of person would like it(?), etc - all these things a review should do. So to make them concentrate on this, I did this split. Whereas in most mags, you'd have box-outs and screenshots scattered throughout a review, we saved all that for the Take A Closer Look section. The review was just blurb, boxart, three columns of text, and a rating box, but the Take A Closer Look section was a layout designer's / graphic designer's wet dream...box-outs, features, screenshots, game-art, secrets, tips, indepth info, etc, etc, and commanded a unique and stylish custom layout for each title reviewed. My point is - I found the short one paragraph reviews a convenient overview, but on the web, you have the flexibility of, say, offering a one paragraph review with the essentials, and then clicking through to "More info...", where all the sort of Take A Closer Look equivalent stuff could be. I'd assume PRs like you writing a new preview everytime trivial details about a game come to light - maybe that says something for why there's a lot more than one paragraph about a game on most sites. Although I can already think of a tonne of other reasons too, lol. |
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