gamrfeed.vgchartz.com —
An editorial discussing the vicious cycle of developers releasing games not ready for commercial distribution and the gamers that let it happen by buying the games anyway. A call to gamers to stop accepted half-completed products.
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examiner.com —
There’s a very interesting thing that occurs when a video game goes from a singular release to having an entire franchise. They begin possessing the ability to lose and gain significant amounts of quality over a great span of time depending on how their stories, gameplay and ultimately the intellectual property itself are handled.
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submitted by Andrew Galbraith
- submitted 14 year(s) ago