gamersnexus.net —
Whether you’re trapped in a dark elevator shaft, cornered near an air duct, or just plain surrounded by zombies, only a handful of game designers have stimulated that dark-fearing, claustrophobic child within all of us. Scaring your audience is one of the hardest things to do as a designer – gamers are a giddy bunch...
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submitted by Stephen Burke
- submitted 14 year(s) ago
gamersnexus.net —
EA unceasingly flaunts defective titles as a prime example of what not to do, expressly with the company's recent manifestation of a 'ship it now, fix it later' mentality. If a particular game design concept is in vogue, provided that clever marketing reinforces it, hype will naturally ascend to a point where ...
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0 comment(s) - 384 view(s) - in Features
submitted by Stephen Burke
- submitted 14 year(s) ago
gamersnexus.net —
It's a culture we unwittingly created, one that has surpassed motion pictures in yearly revenue, one so undeniably complex that the old-school media is baffled by our existence. The gamers are leading a technological revolution, and ...
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0 comment(s) - 391 view(s) - in Features
submitted by Stephen Burke
- submitted 14 year(s) ago