platformnation.com —
I’m about to say many, many things which will likely result in everybody avoiding the actual article and going straight to the comments section. To those without time or patience with reading, I’m not campaigning against you (I would love your time) but I’ve placed a short Summary at the end for everybody to read.
Don’t hate me.
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0 comment(s) - 393 view(s) - in Features
submitted by Nathan Hardisty
- submitted 14 year(s) ago
gamersnexus.net —
Whether you’re trapped in a dark elevator shaft, cornered near an air duct, or just plain surrounded by zombies, only a handful of game designers have stimulated that dark-fearing, claustrophobic child within all of us. Scaring your audience is one of the hardest things to do as a designer – gamers are a giddy bunch...
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0 comment(s) - 622 view(s) - in Features
submitted by Stephen Burke
- submitted 14 year(s) ago
gamersnexus.net —
EA unceasingly flaunts defective titles as a prime example of what not to do, expressly with the company's recent manifestation of a 'ship it now, fix it later' mentality. If a particular game design concept is in vogue, provided that clever marketing reinforces it, hype will naturally ascend to a point where ...
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0 comment(s) - 384 view(s) - in Features
submitted by Stephen Burke
- submitted 14 year(s) ago
hcl.hr —
We talked to Jared Gerritzen from Zombie Studios, the project lead and lead game designer on Blacklight: Tango Down, an interesting FPS game focused on intense multiplayer action.
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0 comment(s) - 474 view(s) - in Features
submitted by Igor Belan
- submitted 14 year(s) ago