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Lazarus: The Missing Memory - Progress Report

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A quick update

We have updated our deadline to before the first of October in accordance to the EuroGamer Lazarus - Work in Progressentry deadlines. By this time we will have the gameplay mechanics in along with a few levels and a survival mode within the game, allowing players to get a feel for what the final product will be. Bamboo Raven have recently sent over some 3D renderings of Lazarus. Personally I think they are great and show a lot of promise for the future. Along with these renderings we also recently posted a very basic overview of the HUD system along with some rough particle effects, you can find that here.

Plans for this week?

We hope to have the HUD fully implemented along with a Drag and Drop system for the spells using Scaleform Clik. We also intend to create a few more spell effects such as the Area of Effect spells along with working on a targeting system. 

Developers Diary

 Each week we hope to bring you an insight into what is happening with Lazarus: The Missing Memory. This week we give thanks to our current donors to our project's IndieGoGo page - http://www.indiegogo.com/Lazarus - along with answering a few questions posed to us by various members of the community.

Rampant Studios - Developer Diary - 11th August 2010 from Danny Goodayle on Vimeo.

A quick update on things to come, answering some questions and a big thank you to our donors!
 

Rampant Studios getting around

We recently wrote a piece for the UK Metro - http://www.metro.co.uk/tech/837639-so-you-want-to-be-a-game-developer  Along with having a short interview with Tiger Claw Radio - http://tigerclawtv.110mb.com/

Parting words

As always, if you would like us to answer any questions you may have, feel free to email us at dan@rampantstudios.co.uk or alternatively leave a comment below. Don't forget to check out our site - http://rampantstudios.co.uk or our Facebook page for up to the minute updates. Thanks!

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