CGDC Announces Two Graphic Experts as Speakers
Recently, CGDC Organizing Committee announced the first two speakers: Simon Mack and Wexler. The two lecturers are very experienced experts in graphic processing. CGDC Organizing Committee proclaims that the graphic performance does not decide the success of a game, however, it is a very important element for a product. The 2 senior graphic processing experts are also members of jury duty of SIGGRAPH and other technical conferences; we believe that their speeches will initiate a breakthrough to the development of graphic technology in the game industry.
Topic: “High Performance Ray Tracing” Content Summary: Due to recent advances in architecture and algorithms, ray tracing on the GPU is now becoming interesting for games. Games can use ray tracing for offline baking of lighting information, selective rendering, collision detection and AI. This talk will survey the state-of-the-art of GPU-based ray tracing, a roadmap forward to production film quality, and show examples of how ray tracing can be incorporated into existing game engines. Frameworks for including ray tracing computations in non-rendering aspects of games, and current performance issues will be discussed in the context of active ray tracing research. The focus will be on how to use ray tracing in your game, rather than on the details of the ray tracing algorithms. Introduction to Speaker: Daniel E. Wexler wrote the renderer at PDI/DreamWorks used on dozens of commercials and films including AntZ, Batman & Robin, Batman Forever, The Arrival, and the Academy Award winning Shrek and sequels. After six years at PDI/DreamWorks, Wexler joined NVIDIA in 2002 to work on Gelato, the first GPU-based film production renderer used in Journey to the Center of the Earth in 3D, Resident Evil: Extinction, and the award winning short film The Plush Life. Mr. Wexler is the Late Breaking Chair for Siggraph 2010 and 2011, a four year veteran of the Siggraph Unified Jury, and has published papers at High Performance Graphics and Eurographics. Currently he works with the Developer Technology group championing the developer perspective in the design process for future chip architectures.
Topic: “Bridging Data-Driven Animation Systems and Physics Simulation for Game Characters” Content Summary: Data-driven animation system is a high quality game, the role of the current mainstream technology animation. Compared with traditional technology, the technology is flexible, efficient, high degree of verisimilitude advantage. Physical simulation and related technologies (such as clothing and hair simulation) in combination, not only can greatly improve the performance of the game, more can be produced content, which requires manual to automated production, improve the efficiency of content creation. This presentation will first introduce the principle of data-driven animation system and features, then explain how to integrate this system into the traditional animation process to the end will explain how the action figures and related physical simulation technologies for the combination of depth and to Examples of applications out of the game. Introduction to speaker: Simon Mack is the CTO of NaturalMotion. After completing his Masters in Engineering at Oxford University, Simon worked at MathEngine Plc developing the Karma physics engine before joining NaturalMotion in 2003 as a developer. NaturalMotion is a leading entertainment software company with offices in the UK, USA and Korea. The company produces the widely-adopted animation technologies Euphoria, Morpheme and Endorphin, used across the game and movie industries by companies such as Rockstar Games, LucasArts, Disney, Codemasters, THQ, CCP, Bioware and many others. Howell specially reminds that you can:
The eye-catching global event of World Expo 2010 is being held in Shanghai, which attracts the presence of guests from all around the world. The General Assembly of China Game Business Conference (CGBC), China Game Developers Conference (CGDC) and the China Game Outsourcing Conference (CGOC) will be launched from July 28th to Aug 1st at the Shanghai International Convention Center. It is certain that these events will bring about worldwide participation within the gaming industry, therefore to promote and enhance the function of the platform as the “communication center” for the technology & business activities between China and the other countries. China Game Developers Conference (CGDC) is one of the world’s leading game development conferences. Each year, CGDC attracts over 3,000 professionals in the game development field to attend and learn. Over 70 global top-notch game designers and developers deliver speeches there and share their experience in the 3-day event. For Admission Details: http://www.chinagdc.com.cn/upload/2010/CGDCRegistrationCN.pdf
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